- "HD" graphics/art
- stylized, sculpted characters
- rendered out to 2D sprites
I'm thinking of a workflow similar to this: http://www.polycount.com/forum/showthread.php?t=97311#9
I'm going to start finalizing this look and feel tonight/tomorrow -- I see this thing as being clearly HD, sculpted, looking nice, but it will never feel like we're trying to 'fake' 3D. It will be obviously 2D, and I want to embrace that. Hence, this type of animation:
- Classical animation principles + pixel art expressiveness
- I want every animation to pop and to feel snappy and immediate
- most sports games have floaty mushy mocap-looking stuff
- I want this to feel like an arcade game
- animation style will have more in common with fighting games
- key poses are the most important!
- legibility
- Paul Robertson is the king of this kind of thing:
- Paul Veer is also awesome at this:
- http://superpietepiet.tumblr.com/
- I want every animation to be as expressive and as minimal as possible
- with every animation, we ask what's the fewest number of frames we can do this in?
- what will make this pop?
- what wil make it as legible as posible?
- my nightmare is the mushy old 2D 16/32-bit Madden games
- no no no no no
THINGS THAT WE LEARN FROM THAT ARE GOOD TO LEARN FROM:
Skullgirls @ GDC:
http://www.gdcvault.com/play/1020017/Animation-Bootcamp-Fluid-and-Powerful
King Of Fighters character animation gallery:
http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/gallery/character/index.php
They go over the workflow here:
http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php
It's insane. I love it.
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