Sunday, March 23, 2014

Player Attributes

Players have 16 attributes, some are position-specific, some are general-purpose. Each attribute directly affects the way each player moves, reacts, and behaves on-screen.

Each attribute is a normalized value (0.0-1.0); in practice a player will never be a 1.0 or a 0.0 in any category, but having the extra headroom is useful.

I'll come up with specific formulas for each of these soon.

AttributeDescriptionNotes
SpeedTop speed1.0 Speed == 9.5 meters per second
QuicknessRate of acceleration to top speed
PowerStrength/hitting power
Break TackleAbility to get free once engaged with a tackler.Function of Power + Quickness
Pass StrengthArm strength; ability to get the ball downfield predictably
Pass AccuracyAbility to place the ball correctly/predictably
Pass BlockingHow well a player blocks on pass playsAffected by Intelligence, Quickness, Power
Run BlockingHow well a player blocks on running playsAffected by Intelligence, Quickness, Power
FumbleHow frequently a player fumbles; higher number == more fumbles
HandsCatching ability
Pass DefenseAbility to defend a receiver/back in pass coverage; also knocking passes out of the airthis + good Hands rating == more INTs
TacklingTackling ability
Kick PowerStrength of kicker's leg; more power == more distance; more predictable kick arc
Kick AccuracyKicking accuracy; narrower aim cone
IntelligencePlayer's awareness of what is going on around him; e.g. players in his zone/picking up blitz/etc
InjuryPlayer's probability of injury; high number == more injuries

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