Tuesday, May 13, 2014

Animation Style

I want to munge a few things together:


  • "HD" graphics/art
    • stylized, sculpted characters






    • rendered out to 2D sprites

I'm thinking of a workflow similar to this: http://www.polycount.com/forum/showthread.php?t=97311#9

I'm going to start finalizing this look and feel tonight/tomorrow -- I see this thing as being clearly HD, sculpted, looking nice, but it will never feel like we're trying to 'fake' 3D. It will be obviously 2D, and I want to embrace that. Hence, this type of animation:

  • Classical animation principles + pixel art expressiveness
    • I want every animation to pop and to feel snappy and immediate
      • most sports games have floaty mushy mocap-looking stuff
      • I want this to feel like an arcade game
      • animation style will have more in common with fighting games
        • key poses are the most important!
          • legibility
    • Paul Robertson is the king of this kind of thing:

  • I want every animation to be as expressive and as minimal as possible
    • with every animation, we ask what's the fewest number of frames we can do this in?
    • what will make this pop?
    • what wil make it as legible as posible?
      • my nightmare is the mushy old 2D 16/32-bit Madden games
        • no no no no no
THINGS THAT WE LEARN FROM THAT ARE GOOD TO LEARN FROM:

Skullgirls @ GDC:
http://www.gdcvault.com/play/1020017/Animation-Bootcamp-Fluid-and-Powerful

King Of Fighters character animation gallery:
http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/gallery/character/index.php

They go over the workflow here:
http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php

It's insane. I love it.








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